The Human Experience: Three Levels of Health Representation in Games
This post explores how game designers can represent health in games through three distinct approaches: abstraction, simplification, and simulation. It delves into the implications of each system and their effects on player perception, enriching the gaming experience.
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In today's gaming landscape, how we represent health can significantly influence how players connect with their characters. When we think about health in games, our minds often wander to hit points, health bars, and status effects, but there's a deeper conversation to be had—one that centers around the very essence of what it means to be human: our physicality and our fragility.
In a recent talk at GDC, Tyreek, a pixel artist and game developer, raised an intriguing question: When was the last time you played a game where you truly felt like you were inhabiting a human body? Through a captivating discussion, he cultivated insights about how the representation of health in video games can enhance or undermine our experience with the characters we control. This brings us to the three tiers of health representation: abstraction, simplification, and simulation.
1. Abstraction: The Simplified Health System
In many games, health is abstracted—it's a mathematical representation as opposed to a physical experience. Players encounter a health bar or hit points (HP), which gives a clear, immediate way to gauge their character's state. But while this is straightforward, it also distances players from the raw reality of the character's physical condition.
If you've ever played traditional platformers or action games, you know the drill: as your HP diminishes, you can almost forget that your character is a fleshy being navigating a dangerous world. Instead, you view them as an entity governed by numbers and rules. This approach can be convenient for gameplay, allowing for immediate cause-and-effect scenarios that are easy to grasp—but it can dilute the nuances of real human experience.
1.1. The Simplistic Downside
Let's look at some practical examples. Think of classic titles like the early Mario games. You can acquire power-ups to gain hit points, and each entity lost feels more like a mechanic than a tragedy. The problem? Characters become abstracted figures that can withstand any damage until the HP reaches zero, blurring the line between player and character. If you can freely swap a character's physical traits, you lose the essence of what it means to represent a human.
TIP: Consider exploring ways to infuse more physicality into your game's health systems, making them less about arbitrary numbers and more about tangible results.
2. Simplification: Representing Human Fragility
While abstraction often reduces characters to numeric values, simplification takes a different approach. Instead of eliminating the ties to human experience, it introduces a structured way to discern injury and its effects, as exhibited in games like Ivan. In this roguelike, players can lose specific limbs, introducing a more tangible representation of damage.
2.1. The Power of Consequences
When you're facing a monster, losing an arm might require you to adapt your gameplay strategy. This isn't just about losing health; it's about how that loss fundamentally changes gameplay. You can no longer equip that shield or perform certain actions. The game becomes about survival and adaptation—a crucial aspect of the human experience.
IMPORTANT!: By creating lasting consequences for in-game decisions related to health, you encourage players to care about their characters' physicality, fostering deeper engagement and emotional investment.
In Catacomb Kids, Tyreek implemented a limb loss mechanic—when characters lose arms or legs, they need to adapt. These adaptations aren't just inconveniences; they alter the very fabric of gameplay experience, fostering a sense of fear and consequence that mere hit points can’t capture. Players begin to feel the weight of their decisions, turning every action into a meaningful choice.
3. Simulation: Blurring the Lines Between Character and World
Now we dive into the most complex level of health representation—simulation. This approach goes far beyond representing numbers or generalized complexity; it seeks to merge the character's physical state with the physical laws of the game world.
3.1. The Dwarf Fortress Example
Consider Dwarf Fortress. Not only does it allow for the character to sustain various kinds of damage from gunshot wounds to organ injuries, but it also simulates how these injuries impact gameplay. If damage occurs, it might not just deplete health but also directly affect a character's actions. A character with a punctured lung may experience pain and nausea, and this adds a layer of realism that encourages players to engage with the game's mechanics in a profound way.
Note: Think of simulation as a shift to representing health that's deeply integrated into how your character interacts with their environment, reflecting real human experiences.
By employing simulation, the game blurs the lines between self and universe. Characters react not only based on their conditions but also according to the rules of the world they've been placed in—creating an immersive experience that connects the player more closely to the character's plight.
Closing Thoughts: Designing Human Experiences in Games
It's clear that as developers, our approach to representing health in video games can profoundly influence players. There is tremendous potential in disregarding or downplaying abstraction for meaningful representation. It's not just about creating a game; it's about shaping experiences that resonate on a human level.
As Tyreek highlighted, we are all made of meat—fragile, resilient, and complex. As you think about your next project, ask yourself: How can you evoke that sense of humanity through health representation? By effectively blending abstraction, simplification, and simulation, you can create a gaming experience that is not only fun but also deeply meaningful and reflective of the human condition.
So with all that said, I encourage you to take these ideas aboard as you craft your next game. Put players into the shoes (or limbs) of characters that feel—because at the end of the day, it’s the meat that truly matters. If you have any insights or questions, feel free to share them!
Let’s get the conversation going! How do you approach health representation in your games? Your thoughts are always welcome; I’m just an email away.
Final Tip: If you want to learn more about this subject, I recommend This Amazing Talk HERE, that I used as the main reference for this blog post.
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