Collider on a bone and rigidbody stuff?
August 23, 2025 at 07:38 AM
August 23, 2025 at 07:38 AM
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2 replies

August 23, 2025 at 07:38 AM
It's possible to attach a collider to a bone to be able to detect collisions when (in example) the player plays the punch anim and her fist push a rigidbody?
Replies (2)

August 23, 2025 at 04:44 PM
The way to do it is to create an entity with the reached body component in it (as ghost), then parent it to the entity that have the armature and finally add an animation socket component to the child entity, selecting the bone you want to copy the position and rotation.
You will probably also have to manually call submit transform to world method in this child entity, otherwise the physics won't be updated.

August 23, 2025 at 06:54 PM
Ok, I see...