Cave 1.3 will have Procedural Textures (GLSL)

September 12, 2025 at 01:09 AM
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Uniday Studio
UnidayStudio
Admin
September 12, 2025 at 01:09 AM

I'm still finishing up the final details, but you will be able to create Procedural Textures (writing custom GLSL shaders to generate them) for Cave now.
proc-textures.png

The use cases for this are endless and they can even be Dynamic (updated every frame for you). A good example is Dynamic Skybox, Water Texture, etc. :D

The Procedural Textures works like any other Texture: you can assign then to materials, pass as shader uniforms, etc.

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