Cave 1.3 will have Procedural Textures (GLSL)
September 12, 2025 at 01:09 AM
September 12, 2025 at 01:09 AM
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September 12, 2025 at 01:09 AM
I'm still finishing up the final details, but you will be able to create Procedural Textures (writing custom GLSL shaders to generate them) for Cave now.

The use cases for this are endless and they can even be Dynamic (updated every frame for you). A good example is Dynamic Skybox, Water Texture, etc. :D
The Procedural Textures works like any other Texture: you can assign then to materials, pass as shader uniforms, etc.
Replies (2)
September 12, 2025 at 12:02 PM
September 12, 2025 at 02:43 PM
We can make Procedural Skies now!

This was one of the reasons why I've implemented Procedural Textures for 1.3.
(Yes, I do want to include a procedural sky by default in Cave 1.3's new projects for y'all to use out of the box)