Cave 1.3 will have Procedural Textures (GLSL)

September 12, 2025 at 01:09 AM
149 views 2 replies
Uniday Studio
UnidayStudio
Admin
September 12, 2025 at 01:09 AM

I'm still finishing up the final details, but you will be able to create Procedural Textures (writing custom GLSL shaders to generate them) for Cave now.
proc-textures.png

The use cases for this are endless and they can even be Dynamic (updated every frame for you). A good example is Dynamic Skybox, Water Texture, etc. :D

The Procedural Textures works like any other Texture: you can assign then to materials, pass as shader uniforms, etc.

Replies (2)

Uniday Studio
UnidayStudio
Admin
September 12, 2025 at 12:02 PM
Uniday Studio
UnidayStudio
Admin
September 12, 2025 at 02:43 PM

We can make Procedural Skies now!

Screenshot_210.png

This was one of the reasons why I've implemented Procedural Textures for 1.3.

(Yes, I do want to include a procedural sky by default in Cave 1.3's new projects for y'all to use out of the box)

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