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RGBOL

with more puzzles and challenges, all in 15 seconds

devcefas

devcefas

@ceffas

strategy puzzle platformer indie Godot
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About This Game

A colorful adventure, in the classic jumping style,
Collect all the gems before time runs out...

Screenshots

Screenshot 1
Screenshot 2
Screenshot 3

Developer's Experience

It wasn't my first Game Jam, but it was the first time I managed to deliver a game on time. I used the Godot engine to create this game, and Pixelorama to create the artwork, working on almost everything except the soundtrack.

At the beginning of the jam, I barely knew what theme to choose. In the first few days, I tried to create something with the theme "chaos/I'm not alone." I ran out of ideas and was running out of time, so that's when the world took on colors, lol.

I started working on this game. I thought I'd create something simple that would last a short time and be cool—a little ball that changes color. It was the highest level of simplicity I could reach at the time, lol. There were only two days left for the jam to end. I ended up being blind, due to rain (rain), so without electricity, there was no way to finish the game. I thought: "Life has good and bad sides, why the hell, in mine, there's only the bad side?" Just kidding, lol. Of course, I wasn't desperate. The next day the power came back on, and I did my best, and here we are with this game, thank you...

How Uniday Studio Helped

I say it helped me face this world in a fun way

Game Info

Engine:

Godot

Submitted:

August 11, 2025

Published:

August 12, 2025

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