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THE FLOOR IS LAVA

A fast-paced 2D platformer where the floor is your enemy

BRUNO CHAGAS SANTOS

BRUNO CHAGAS SANTOS

@Bruno_Chagas

platformer indie singleplayer 2d pixel-art Pygame
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About This Game

🎮 THE FLOOR IS LAVA

(Prototype developed for the October Jam — 72-hour challenge by Uniday Studio)

🔥 Description

“The Floor Is Lava” is a fast-paced 2D platformer where the floor literally becomes your worst enemy.
Jump between floating platforms, dodge angry bees, and survive as long as you can without touching the lava!

Developed in just 72 hours during a game jam promoted by Uniday Studio, this prototype combines smooth movement, expressive animations, and increasing difficulty — all to recreate the tension and fun of classic retro-style challenges.

🕹️ How to Play

Space → Jump

Avoid the floor!

Survive until time runs out to complete each level

From Level 2, watch out for flying bees that shoot!

🌋 Highlights

Accessible and intuitive gameplay

Simple yet addictive platforming loop

Lightweight art and sound — runs on any PC

Built entirely in Python + Pygame

Created in 72 hours for the Uniday Studio Jam

Designed for future expansion (new worlds, enemies, and skills)

👾 Team

Bruno Chagas — Development, Design, and Animation
(Prototype created for experimentation and future evolution)

🚀 Current Status

Fully playable version (2 levels + life system).

Planned features for upcoming updates:

New tribes and worlds

Special abilities

Themed stages with bosses

Screenshots

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5

Developer's Experience

Participating in a jam is a huge challenge, especially due to the time constraints, but it's also an unprecedented learning experience. In just 72 hours, I had to brainstorm the idea, create the story, follow the rules, choose and adapt the engine, and even model everything. All this while balancing my work, since game development isn't my main activity. The result was fun, challenging, and incredibly enriching! I intend to continue this project until the end!

How Uniday Studio Helped

Uniday has been instrumental in my journey since the first course.
Today, I'm developing this game in Python—a language I already used at work but had never applied to games. Thanks to the Uniday eBook and tutorials, I was able to turn this long-held dream into something more concrete. Although the project was postponed in the past, I'm now returning with even greater motivation, supported by the knowledge gained in the courses. This challenge was another important step toward realizing my dreams! New projects with other engines are coming soon, thanks to Uniday!

Game Info

Engine:

Pygame

Submitted:

October 06, 2025

Published:

October 12, 2025

Cave Engine

Faster Than Unity, Simpler Than Unreal

Cave hits the sweet spot: pro results with workflows you'll actually enjoy.

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