THE FLOOR IS LAVA
A fast-paced 2D platformer where the floor is your enemy
@Bruno_Chagas
About This Game
🎮 THE FLOOR IS LAVA
(Prototype developed for the October Jam — 72-hour challenge by Uniday Studio)
🔥 Description
“The Floor Is Lava” is a fast-paced 2D platformer where the floor literally becomes your worst enemy.
Jump between floating platforms, dodge angry bees, and survive as long as you can without touching the lava!
Developed in just 72 hours during a game jam promoted by Uniday Studio, this prototype combines smooth movement, expressive animations, and increasing difficulty — all to recreate the tension and fun of classic retro-style challenges.
🕹️ How to Play
Space → Jump
Avoid the floor!
Survive until time runs out to complete each level
From Level 2, watch out for flying bees that shoot!
🌋 Highlights
Accessible and intuitive gameplay
Simple yet addictive platforming loop
Lightweight art and sound — runs on any PC
Built entirely in Python + Pygame
Created in 72 hours for the Uniday Studio Jam
Designed for future expansion (new worlds, enemies, and skills)
👾 Team
Bruno Chagas — Development, Design, and Animation
(Prototype created for experimentation and future evolution)
🚀 Current Status
Fully playable version (2 levels + life system).
Planned features for upcoming updates:
New tribes and worlds
Special abilities
Themed stages with bosses
Screenshots
Developer's Experience
Participating in a jam is a huge challenge, especially due to the time constraints, but it's also an unprecedented learning experience. In just 72 hours, I had to brainstorm the idea, create the story, follow the rules, choose and adapt the engine, and even model everything. All this while balancing my work, since game development isn't my main activity. The result was fun, challenging, and incredibly enriching! I intend to continue this project until the end!
How Uniday Studio Helped
Uniday has been instrumental in my journey since the first course.
Today, I'm developing this game in Python—a language I already used at work but had never applied to games. Thanks to the Uniday eBook and tutorials, I was able to turn this long-held dream into something more concrete. Although the project was postponed in the past, I'm now returning with even greater motivation, supported by the knowledge gained in the courses. This challenge was another important step toward realizing my dreams! New projects with other engines are coming soon, thanks to Uniday!
Game Info
Pygame
October 06, 2025
October 12, 2025
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