Stove est un outil léger de modélisation et de peinture 3D conçu pour créer des assets de jeu low-poly, stylisés et rétro. Modélisez, peignez, organisez et exportez vos assets grâce à un flux de travail rapide et ciblé, sans la complexité d'une suite 3D traditionnelle.
À Propos de Ce Jeu
Stove est une application légère de modélisation 3D et de peinture de textures construite spécifiquement pour créer des actifs de jeu bas-poly, stylisés et rétro.

Au lieu d'essayer de devenir une autre suite 3D polyvalente, Stove se concentre sur une chose : vous amener d'une idée à un actif de jeu terminé et texturé le plus rapidement possible. Ouvrez Stove, commencez par un primitive ou importez un OBJ, modelez votre actif, laissez Stove générer les UV pour vous, peignez directement sur le modèle et exportez le résultat fini en tant qu'OBJ.
Un flux de travail 3D simplifié
Stove est organisé autour de trois modes simples :
- Vue : inspectez votre actif terminé sans que les superpositions d'édition ne vous gênent.
- Modèle : créez et éditez votre géométrie avec des outils de modélisation de vertex, d'arêtes et de faces familiers.
- Peindre : peignez la texture directement sur la surface 3D sans avoir à gérer un éditeur UV.
- Zoo : vérifiez tous vos actifs à un seul endroit pour visualiser, ajuster et améliorer rapidement l'ensemble.
La génération UV est gérée automatiquement, vous pouvez donc passer votre temps à travailler sur l'actif plutôt qu'à arranger manuellement les îles UV.
Conçu pour les actifs de jeu
Stove est conçu autour du type d'actifs dont vous avez réellement besoin lors de la création de jeux stylisés et rétro : accessoires, armes, végétation, rochers, meubles, véhicules, personnages non animés simples, et plus encore.
Les projets peuvent contenir plusieurs actifs indépendants, et le mode Zoo vous permet d'arranger et de visualiser l'ensemble de votre collection, vous offrant un aperçu visuel rapide de tout ce que vous avez créé.
Axé par conception
Il n'y a pas d'espaces de travail compliqués, de piles de modificateurs, d'éditeurs de nœuds, de graphiques de matériaux PBR, de pipelines de rendu ou de dizaines de panneaux en compétition pour votre attention.
Stove garde le flux de travail intentionnellement petit :
Modèle. Peindre. Exporter.
C'est tout.
Le résultat est un outil 3D rapide et propre, conçu pour les développeurs et les artistes qui souhaitent passer plus de temps à créer des actifs et moins de temps à configurer des logiciels.

Regardez la vidéo : Stove 3D - YouTube
Ce que Stove n'est PAS :
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Stove n'est pas conçu pour la modélisation réaliste ou haute poly, le rendu ou les flux de travail de production 3D complexes.
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Ce n'est pas non plus un outil de composition de scène. Vous ne pouvez pas utiliser Stove pour construire des environnements complets, arranger des niveaux, placer des lumières et des caméras, ou composer une scène terminée.
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Stove n'est pas un logiciel d'animation et ne prend actuellement pas en charge les os, armatures et animations squelettiques.
Stove est spécifiquement construit pour créer des actifs de jeu individuels, les peindre et les exporter pour être utilisés dans un moteur de jeu.
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Commentaires 22
poderia adicionar sistema de usar imagens reais como textura e tambem poder anima personagem
Amazing software! I'm using it right now to make the asset zoo for my project, and the agility I can get modelling on Stove is awesome!
great software, easy to pump out some textured PSX style models, I did just noticed that double clicking a project file in the Windows file explorer opens Stove but does not open the project. It opens with the default cube and splash screen
Question: does Stove allow you to assign "material ids" to difference faces of a mesh, so that I can assign my own materials to different faces in my engine (unreal)?
It would be nice to be able to search through shortcuts using keywords and have it display relevant shortcuts. Also while the shortcut window is open, it would be nice to be able to still use the program as it prevents you from modelling/painting etc...
I love how easy and light this software is. However I have a suggestion. The GUI texts are too small. I know this depends on a lot of things. (resolution, system settings, etc.) Can you make a setting to change the font size in the program?
## Suggestions for Improving Stove I have a few suggestions that I think could greatly improve the modeling experience in Stove: 1. **Applying external images and textures:** I think it would be very useful to be able to automatically apply third-party images and textures to models, making customization easier and avoiding the need to do it manually. 2. **Language selection:** It would be great to have an option to change the interface language, so that more users can use Stove comfortably. 3. **Mirror modeling:** It would be very useful to have a mirror modeling feature, similar to Blender’s *Mirror* tool. This would make creating symmetrical models much easier and allow users to work faster.
My favorite thing about Stove is how quickly I can lock in and focus on making a great model. It has limitations, yes, but I believe limitations are exactly what I need as an artist. I love the Zoo feature too and I look forward to making many assets to use in Cave Engine!
There are some things i would like you to add: Add Eyedropper so we can directly pick color from the object pixels, its tedious to select color matching object, Add feature like blender when you inset multiple faces it gives extra option on side to choose inset options like Individual inset, select outer, outset.
Linux is not yet officially supported. However, I have no issues when I run it with Steam using the latest Proton version. It works like a native application!
I like the simplicity of Stove, it's a nice and easy to use tool for low-poly content creation. I miss and would like Stove to have the option to generate UV with no inverted(/flipped) faces, also to choose a fill color or get an average color from the paint layer as background (in the color texture/image).
@ROTTEN MACHINE! No, but it should run using Wine. I run it on an M1 Mac using Porting Kit.
Stove a very good program. I suggest a quick reference keyboard mouse function. This key and / or mouse function does this type of action. just something quick rerference to look at.
I recently purchased Stove 3D and was really excited to use it for low-poly modeling, but unfortunately, I’m running into a launching error. When I try to open the app, it throws a "Failed to initialize Direct 3D 11" error because my laptop's GPU (Intel HD Graphics 3000) only supports up to DirectX 10.1 feature levels at the hardware level. Since the executable strictly requires Direct3D 11 hardware initialization, I'm unable to open or use the software on my current setup. I'd love to know if there are any plans for an OpenGL fallback or legacy DX build, or if I should process a refund request through itch.io for the time being.
feels nice to use and bought to show support, however it is very primitive and there are a few key features missing to make it viable for my workflow. overall a really cool piece of software though
Hey I'd appreciate the option to export as GLB.
hoping to see this running on linux, if you need help for that let me know. buying to show support to Brazilian Brothers. Abraço de um Português.
Just bought this after seeing the video go viral "or, its on my feed at least lol" hope you guys are super successful with this!
Hey there! Can we get the option to flip to Z axis as up? Thanks!
Hey! I'd like to buy it and try it out, but I need something to be verified first. Does Stove have Linux support? I couldn't find anything on the YT video or the Itch.io page
I like this very much, I made a project that was similar a few months ago but it was buggy and this is def more polished then what I made. Also can you consider adding Loop Cuts with CTL+R? Last thing, I would like to work with you if you ever do Godot Engine related stuff and your art style is the same as mine.
hey stove is a really nice software. ive been tinkering with it and i cant seem to find the mask option ?