Tiniest2D - Game Engine
Uniday Studio
Tiniest2D - Game Engine
Uniday Studio
Tiniest2D Engine lets you build and ship 2D games fast with zero friction. One file, one executable, no pipelines. Just pure creation.
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About This Game
Tired of using massive 3D engines just to ship a small 2D game?
Tired of pipelines, imports, and tool bloat? You don’t need any of that.
Tiniest2D is built for one thing: letting you create and ship 2D games fast. No overhead, no distractions, no wasted time.
Your entire game lives in a single file. and when you export, it becomes a single standalone .exe. What you build is exactly what you ship.
Imagine a "Code Editor", but on steroids. That's Tiniest2D in a nutshell.
This is a text-first engine where code and assets live together. You create Sprites (static or animated), Scenes, and Audio directly inside your project, edit them instantly, and keep your flow without jumping between tools. Everything you need is already there. You press play, your game runs. You change something, you’re instantly testing again. No pipelines, no setup, no friction.
Tiniest Engine isn’t trying to do everything. It’s built to help you actually finish small, expressive 2D games.
Make actual games.
Watch the Tutorial Video Here
You Have 30 Days to Make a Game
Tiniest Engine is free for 30 days.
Download it, learn it, and build your game. If you complete and submit your project within this period, you’ll receive lifetime access to the engine.
If you don’t, access will expire.
This is a challenge. Make something real.
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I'm finding I can't mark text. Which would allow copy/paste, possibly indentation. Without this, I feel very constrained by the editor. I guess I could use an external editor, but that seems to defeat the point of the all-in-one editor. Or am I missing something about copy/paste and marking text? I guess there is Alt + Up/Down for moving 1-line of code at a time around... but... This is amusing because it has the one editor feature I really don't like auto complete for closing paren. At least it's not doing this for. I wish for turning this off. Although, I'm open to understanding why this is a good feature? I don't understand it. It doesn't reduce typing for me, it just creates "unexpected" behavior. I guess I can see why someone should say I shouldn't care, as I can type ) and it is overwritten "transparently" -- but it's even doing this in a string. Anyway, interesting engine to me as it seems it may be an upgrade from PICO-8.
For anyone on Linux interested in Tiniest2D, I was able to get the Engine running stable enough for game development in linux by installing Wine 11.0 and running the Engine in Bottles-Win64-Gaming-Soda 9.0-1. Dropped the TiniestEngine.exe into the bottle's C:/ drive and it launched just fine. Was able to create, and export my game, and the exported game runs fine in Wine as well. Only ran into like 2 crashes in 3 days of development, both times it was when pressing the play button after making a mistake in the coding, so save your work before you test play, and it should be fine for simple games. I didn't use every feature so there might be issues running in Linux that I'm unaware of, as it isn't officially supported, but if you where interested in the Early Adopter Game Jam, and don't have access to a Windows PC it might still be worth your time to give it a shot.
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