Stove 是一个轻量级的 3D 建模和绘画工具,旨在创建低多边形、风格化和复古的游戏资产。通过快速而专注的工作流程建模、绘画、组织和导出资产,而无需传统 3D 套件的复杂性。
关于这款游戏
Stove 是一款轻量级 3D 建模和纹理画图应用程序,专门用于创建 低多边形、风格化和复古的游戏资产。

Stove 不试图成为另一款全功能 3D 套件,而是专注于一件事:尽可能快速地将您从一个想法带到一个完成的、带纹理的游戏资产。 打开 Stove,从一个原始模型开始或导入一个 OBJ,建模您的资产,让 Stove 为您生成 UV,直接在模型上绘制,并将最终结果导出为 OBJ。
更简单的 3D 工作流程
Stove 组织围绕三个简单的模式:
- 查看:在没有编辑覆盖的干扰下检查您的完成资产。
- 建模:使用熟悉的顶点、边和面建模工具创建和编辑您的几何体。
- 绘画:直接在 3D 表面上绘制纹理,而无需管理 UV 编辑器。
- 动物园:在一个地方检查您的所有资产,快速可视化、调整和改善它们。
UV 生成是自动处理的,因此您可以花时间在资产上工作,而不是手动排列 UV 島。
为游戏资产而生
Stove 是围绕制作风格化和复古游戏时实际需要的资产类型设计的:道具、武器、植物、岩石、家具、车辆、简单的非动画角色等等。
项目可以包含多个独立的资产,动物园模式让您整理并查看整个集合,快速概览您创建的所有内容。
设计的专注
没有复杂的工作区、修改堆栈、节点编辑器、PBR 材料图、渲染流程或数十个面板争夺您的注意。
Stove 保持工作流程故意简单:
建模。绘画。导出。
就是这样。
结果是一个快速、干净的 3D 工具,专为希望花更多时间创建资产而不是配置软件的开发人员和艺术家而设计。

观看视频: Stove 3D - YouTube
Stove 不适合什么:
-
Stove 并不设计用于现实或高多边形建模、渲染或复杂的 3D 制作工作流程。
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它也不是一个场景合成工具。您不能使用 Stove 构建完整的环境、安排关卡、放置灯光和摄像机或合成完成的场景。
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Stove 不是动画软件,并且目前不支持骨骼、骨架和骨骼动画。
Stove 专门用于 创建单个游戏资产、绘制它们并将其导出以便在游戏引擎中使用。
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评论 22
poderia adicionar sistema de usar imagens reais como textura e tambem poder anima personagem
Amazing software! I'm using it right now to make the asset zoo for my project, and the agility I can get modelling on Stove is awesome!
great software, easy to pump out some textured PSX style models, I did just noticed that double clicking a project file in the Windows file explorer opens Stove but does not open the project. It opens with the default cube and splash screen
Question: does Stove allow you to assign "material ids" to difference faces of a mesh, so that I can assign my own materials to different faces in my engine (unreal)?
It would be nice to be able to search through shortcuts using keywords and have it display relevant shortcuts. Also while the shortcut window is open, it would be nice to be able to still use the program as it prevents you from modelling/painting etc...
I love how easy and light this software is. However I have a suggestion. The GUI texts are too small. I know this depends on a lot of things. (resolution, system settings, etc.) Can you make a setting to change the font size in the program?
## Suggestions for Improving Stove I have a few suggestions that I think could greatly improve the modeling experience in Stove: 1. **Applying external images and textures:** I think it would be very useful to be able to automatically apply third-party images and textures to models, making customization easier and avoiding the need to do it manually. 2. **Language selection:** It would be great to have an option to change the interface language, so that more users can use Stove comfortably. 3. **Mirror modeling:** It would be very useful to have a mirror modeling feature, similar to Blender’s *Mirror* tool. This would make creating symmetrical models much easier and allow users to work faster.
My favorite thing about Stove is how quickly I can lock in and focus on making a great model. It has limitations, yes, but I believe limitations are exactly what I need as an artist. I love the Zoo feature too and I look forward to making many assets to use in Cave Engine!
There are some things i would like you to add: Add Eyedropper so we can directly pick color from the object pixels, its tedious to select color matching object, Add feature like blender when you inset multiple faces it gives extra option on side to choose inset options like Individual inset, select outer, outset.
Linux is not yet officially supported. However, I have no issues when I run it with Steam using the latest Proton version. It works like a native application!
I like the simplicity of Stove, it's a nice and easy to use tool for low-poly content creation. I miss and would like Stove to have the option to generate UV with no inverted(/flipped) faces, also to choose a fill color or get an average color from the paint layer as background (in the color texture/image).
@ROTTEN MACHINE! No, but it should run using Wine. I run it on an M1 Mac using Porting Kit.
Stove a very good program. I suggest a quick reference keyboard mouse function. This key and / or mouse function does this type of action. just something quick rerference to look at.
I recently purchased Stove 3D and was really excited to use it for low-poly modeling, but unfortunately, I’m running into a launching error. When I try to open the app, it throws a "Failed to initialize Direct 3D 11" error because my laptop's GPU (Intel HD Graphics 3000) only supports up to DirectX 10.1 feature levels at the hardware level. Since the executable strictly requires Direct3D 11 hardware initialization, I'm unable to open or use the software on my current setup. I'd love to know if there are any plans for an OpenGL fallback or legacy DX build, or if I should process a refund request through itch.io for the time being.
feels nice to use and bought to show support, however it is very primitive and there are a few key features missing to make it viable for my workflow. overall a really cool piece of software though
Hey I'd appreciate the option to export as GLB.
hoping to see this running on linux, if you need help for that let me know. buying to show support to Brazilian Brothers. Abraço de um Português.
Just bought this after seeing the video go viral "or, its on my feed at least lol" hope you guys are super successful with this!
Hey there! Can we get the option to flip to Z axis as up? Thanks!
Hey! I'd like to buy it and try it out, but I need something to be verified first. Does Stove have Linux support? I couldn't find anything on the YT video or the Itch.io page
I like this very much, I made a project that was similar a few months ago but it was buggy and this is def more polished then what I made. Also can you consider adding Loop Cuts with CTL+R? Last thing, I would like to work with you if you ever do Godot Engine related stuff and your art style is the same as mine.
hey stove is a really nice software. ive been tinkering with it and i cant seem to find the mask option ?