Stove es una herramienta ligera de modelado y pintura 3D diseñada para crear activos de juegos de bajo poligonaje, estilizados y retro. Modela, pinta, organiza y exporta tus activos a través de un flujo de trabajo rápido y enfocado, sin la complejidad de un paquete 3D tradicional.
Acerca de Este Juego
Stove es una aplicación ligera de modelado 3D y pintura de texturas, creada específicamente para crear activos de juegos de bajo poligonaje, estilizados y retro.

En lugar de intentar ser otra suite 3D de propósito general, Stove se enfoca en una cosa: llevarte de una idea a un activo de juego terminado y texturizado lo más rápido posible. Abre Stove, comienza desde un prisma o importa un OBJ, modela tu activo, deja que Stove genere los UV por ti, pinta directamente sobre el modelo y exporta el resultado final como OBJ.
Un flujo de trabajo 3D más simple
Stove está organizado en torno a tres modos sencillos:
- Vista: inspecciona tu activo terminado sin que los superposiciones de edición interfieran.
- Modelar: crea y edita tu geometría con herramientas familiares de modelado de vértices, aristas y caras.
- Pintar: pinta la textura directamente sobre la superficie 3D sin tener que gestionar un editor UV.
- Zoo: verifica todos tus activos en un solo lugar para visualizar, ajustar y mejorar rápidamente todos ellos.
La generación de UV se maneja automáticamente, para que puedas dedicar tu tiempo a trabajar en el activo en lugar de organizar manualmente las islas UV.
Construido para activos de juego
Stove está diseñado en torno al tipo de activos que realmente necesitas al hacer juegos estilizados y retro: props, armas, vegetación, rocas, muebles, vehículos, personajes simples no animados y más.
Los proyectos pueden contener múltiples activos independientes, y el Modo Zoo te permite organizar y visualizar toda tu colección junta, dándote una visión general rápida de todo lo que has creado.
Enfocado por diseño
No hay espacios de trabajo complicados, pilas de modificadores, editores de nodos, gráficos de material PBR, tuberías de renderizado o docenas de paneles compitiendo por tu atención.
Stove mantiene el flujo de trabajo deliberadamente pequeño:
Modelar. Pintar. Exportar.
Eso es todo.
El resultado es una herramienta 3D rápida y limpia, hecha para desarrolladores y artistas que quieren pasar más tiempo creando activos y menos tiempo configurando software.

Mira el video: Stove 3D - YouTube
Para qué NO es Stove:
-
Stove no está diseñado para modelado realista o de alto poligonaje, renderizado, o flujos de trabajo complejos de producción 3D.
-
Tampoco es una herramienta de composición de escenas. No puedes usar Stove para construir entornos completos, organizar niveles, colocar luces y cámaras, o componer una escena terminada.
-
Stove no es un software de animación y actualmente no tiene soporte para huesos, armaduras y animación esquelética.
Stove está construido específicamente para crear activos individuales de juegos, pintarlos y exportarlos para ser utilizados dentro de un motor de juego.
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Comentarios 22
poderia adicionar sistema de usar imagens reais como textura e tambem poder anima personagem
Amazing software! I'm using it right now to make the asset zoo for my project, and the agility I can get modelling on Stove is awesome!
great software, easy to pump out some textured PSX style models, I did just noticed that double clicking a project file in the Windows file explorer opens Stove but does not open the project. It opens with the default cube and splash screen
Question: does Stove allow you to assign "material ids" to difference faces of a mesh, so that I can assign my own materials to different faces in my engine (unreal)?
It would be nice to be able to search through shortcuts using keywords and have it display relevant shortcuts. Also while the shortcut window is open, it would be nice to be able to still use the program as it prevents you from modelling/painting etc...
I love how easy and light this software is. However I have a suggestion. The GUI texts are too small. I know this depends on a lot of things. (resolution, system settings, etc.) Can you make a setting to change the font size in the program?
## Suggestions for Improving Stove I have a few suggestions that I think could greatly improve the modeling experience in Stove: 1. **Applying external images and textures:** I think it would be very useful to be able to automatically apply third-party images and textures to models, making customization easier and avoiding the need to do it manually. 2. **Language selection:** It would be great to have an option to change the interface language, so that more users can use Stove comfortably. 3. **Mirror modeling:** It would be very useful to have a mirror modeling feature, similar to Blender’s *Mirror* tool. This would make creating symmetrical models much easier and allow users to work faster.
My favorite thing about Stove is how quickly I can lock in and focus on making a great model. It has limitations, yes, but I believe limitations are exactly what I need as an artist. I love the Zoo feature too and I look forward to making many assets to use in Cave Engine!
There are some things i would like you to add: Add Eyedropper so we can directly pick color from the object pixels, its tedious to select color matching object, Add feature like blender when you inset multiple faces it gives extra option on side to choose inset options like Individual inset, select outer, outset.
Linux is not yet officially supported. However, I have no issues when I run it with Steam using the latest Proton version. It works like a native application!
I like the simplicity of Stove, it's a nice and easy to use tool for low-poly content creation. I miss and would like Stove to have the option to generate UV with no inverted(/flipped) faces, also to choose a fill color or get an average color from the paint layer as background (in the color texture/image).
@ROTTEN MACHINE! No, but it should run using Wine. I run it on an M1 Mac using Porting Kit.
Stove a very good program. I suggest a quick reference keyboard mouse function. This key and / or mouse function does this type of action. just something quick rerference to look at.
I recently purchased Stove 3D and was really excited to use it for low-poly modeling, but unfortunately, I’m running into a launching error. When I try to open the app, it throws a "Failed to initialize Direct 3D 11" error because my laptop's GPU (Intel HD Graphics 3000) only supports up to DirectX 10.1 feature levels at the hardware level. Since the executable strictly requires Direct3D 11 hardware initialization, I'm unable to open or use the software on my current setup. I'd love to know if there are any plans for an OpenGL fallback or legacy DX build, or if I should process a refund request through itch.io for the time being.
feels nice to use and bought to show support, however it is very primitive and there are a few key features missing to make it viable for my workflow. overall a really cool piece of software though
Hey I'd appreciate the option to export as GLB.
hoping to see this running on linux, if you need help for that let me know. buying to show support to Brazilian Brothers. Abraço de um Português.
Just bought this after seeing the video go viral "or, its on my feed at least lol" hope you guys are super successful with this!
Hey there! Can we get the option to flip to Z axis as up? Thanks!
Hey! I'd like to buy it and try it out, but I need something to be verified first. Does Stove have Linux support? I couldn't find anything on the YT video or the Itch.io page
I like this very much, I made a project that was similar a few months ago but it was buggy and this is def more polished then what I made. Also can you consider adding Loop Cuts with CTL+R? Last thing, I would like to work with you if you ever do Godot Engine related stuff and your art style is the same as mine.
hey stove is a really nice software. ive been tinkering with it and i cant seem to find the mask option ?