Stoveは、ローポリ、スタイライズ、レトロなゲームアセットを作成するために構築された軽量3Dモデリングおよびペインティングツールです。従来の3Dスイートの複雑さなしに、迅速で集中したワークフローを通じて、アセットをモデル化し、ペイントし、整理し、エクスポートします。
このゲームについて
Stoveは、ローポリ、スタイライズ、レトロゲームアセットを作成するために特別に構築された軽量3Dモデリングおよびテクスチャペインティングアプリケーションです。

Stoveは、すべての用途に対応する3Dスイートのようになるのではなく、アイデアから完成したテクスチャ付きゲームアセットまでをできるだけ早く移行することに特化しています。Stoveを開き、プリミティブから始めるかOBJをインポートし、アセットをモデリングし、StoveがUVを自動生成するのを待ち、モデルに直接ペイントし、最終結果をOBJとしてエクスポートします。
よりシンプルな3Dワークフロー
Stoveは3つのシンプルなモードに整理されています:
- View: 編集のオーバーレイが邪魔にならないように、完成したアセットを確認します。
- Model: おなじみの頂点、エッジ、面のモデリングツールを使ってジオメトリを作成・編集します。
- Paint: UVエディタを管理することなく、3D表面に直接テクスチャをペイントします。
- Zoo: すべてのアセットを1か所で確認し、視覚化、調整、改善を迅速に行います。
UV生成は自動的に処理されるため、UVアイランドを手動で配置するのではなく、アセットの作業に時間をかけることができます。
ゲームアセットのために構築
Stoveは、スタイライズおよびレトロゲームを作成する際に実際に必要な種のアセットの周りに設計されています: 小道具、武器、植物、岩、家具、車両、シンプルな非アニメーションキャラクターなど。
プロジェクトには複数の独立したアセットが含まれており、Zoo Modeを使用すると、コレクション全体を配置・表示でき、作成したすべてのものを迅速に視覚的に把握できます。
設計による集中
複雑なワークスペース、モディファイアスタック、ノードエディタ、PBRマテリアルグラフ、レンダリングパイプライン、または注意を引くために競合する多数のパネルはありません。
Stoveは意図的にワークフローを小さく保ちます:
モデリング。ペイント。エクスポート。
それだけです。
その結果、開発者やアーティストがアセットの作成にもっと多くの時間を費やし、ソフトウェアの設定に費やす時間を減らすために作られた、迅速でクリーンな3Dツールが完成しました。

動画を見る: Stove 3D - YouTube
Stoveがあまり向いていないもの:
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Stoveはリアルなまたは高ポリモデリング、レンダリング、または複雑な3D制作ワークフローのために設計されていません。
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また、シーン合成ツールではありません。Stoveを使って、完全な環境を構築したり、レベルを配置したり、ライトやカメラを置いたり、完成したシーンを合成することはできません。
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Stoveはアニメーションソフトウェアではなく、現在はボーン、アーマチュア、スケルタルアニメーションのサポートはありません。
Stoveは個々のゲームアセットの作成、ペイント、およびゲームエンジン内で使用するためのエクスポートのために特別に構築されています。
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コメント 22
poderia adicionar sistema de usar imagens reais como textura e tambem poder anima personagem
Amazing software! I'm using it right now to make the asset zoo for my project, and the agility I can get modelling on Stove is awesome!
great software, easy to pump out some textured PSX style models, I did just noticed that double clicking a project file in the Windows file explorer opens Stove but does not open the project. It opens with the default cube and splash screen
Question: does Stove allow you to assign "material ids" to difference faces of a mesh, so that I can assign my own materials to different faces in my engine (unreal)?
It would be nice to be able to search through shortcuts using keywords and have it display relevant shortcuts. Also while the shortcut window is open, it would be nice to be able to still use the program as it prevents you from modelling/painting etc...
I love how easy and light this software is. However I have a suggestion. The GUI texts are too small. I know this depends on a lot of things. (resolution, system settings, etc.) Can you make a setting to change the font size in the program?
## Suggestions for Improving Stove I have a few suggestions that I think could greatly improve the modeling experience in Stove: 1. **Applying external images and textures:** I think it would be very useful to be able to automatically apply third-party images and textures to models, making customization easier and avoiding the need to do it manually. 2. **Language selection:** It would be great to have an option to change the interface language, so that more users can use Stove comfortably. 3. **Mirror modeling:** It would be very useful to have a mirror modeling feature, similar to Blender’s *Mirror* tool. This would make creating symmetrical models much easier and allow users to work faster.
My favorite thing about Stove is how quickly I can lock in and focus on making a great model. It has limitations, yes, but I believe limitations are exactly what I need as an artist. I love the Zoo feature too and I look forward to making many assets to use in Cave Engine!
There are some things i would like you to add: Add Eyedropper so we can directly pick color from the object pixels, its tedious to select color matching object, Add feature like blender when you inset multiple faces it gives extra option on side to choose inset options like Individual inset, select outer, outset.
Linux is not yet officially supported. However, I have no issues when I run it with Steam using the latest Proton version. It works like a native application!
I like the simplicity of Stove, it's a nice and easy to use tool for low-poly content creation. I miss and would like Stove to have the option to generate UV with no inverted(/flipped) faces, also to choose a fill color or get an average color from the paint layer as background (in the color texture/image).
@ROTTEN MACHINE! No, but it should run using Wine. I run it on an M1 Mac using Porting Kit.
Stove a very good program. I suggest a quick reference keyboard mouse function. This key and / or mouse function does this type of action. just something quick rerference to look at.
I recently purchased Stove 3D and was really excited to use it for low-poly modeling, but unfortunately, I’m running into a launching error. When I try to open the app, it throws a "Failed to initialize Direct 3D 11" error because my laptop's GPU (Intel HD Graphics 3000) only supports up to DirectX 10.1 feature levels at the hardware level. Since the executable strictly requires Direct3D 11 hardware initialization, I'm unable to open or use the software on my current setup. I'd love to know if there are any plans for an OpenGL fallback or legacy DX build, or if I should process a refund request through itch.io for the time being.
feels nice to use and bought to show support, however it is very primitive and there are a few key features missing to make it viable for my workflow. overall a really cool piece of software though
Hey I'd appreciate the option to export as GLB.
hoping to see this running on linux, if you need help for that let me know. buying to show support to Brazilian Brothers. Abraço de um Português.
Just bought this after seeing the video go viral "or, its on my feed at least lol" hope you guys are super successful with this!
Hey there! Can we get the option to flip to Z axis as up? Thanks!
Hey! I'd like to buy it and try it out, but I need something to be verified first. Does Stove have Linux support? I couldn't find anything on the YT video or the Itch.io page
I like this very much, I made a project that was similar a few months ago but it was buggy and this is def more polished then what I made. Also can you consider adding Loop Cuts with CTL+R? Last thing, I would like to work with you if you ever do Godot Engine related stuff and your art style is the same as mine.
hey stove is a really nice software. ive been tinkering with it and i cant seem to find the mask option ?