Make 2D Games with Tiniest2D
Make 2D Games with Tiniest2D
Quest Introduction
Make 2D Games with Tiniest2D
Learn how to create games with Tiniest2D, a minimal 2D pixel-art game engine where the editor, player, code, sprites, scenes, and audio are all part of a compact single-file workflow. This documentation guides you through project creation, scripting, sprite editing, scene building, audio, collision, physics, UI, saving/loading data, and a complete game example.
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Welcome to the Tiniest2D documentation. This guide will help you understand the full workflow of the engine, from creating your first project to building a complete 2D game. You will learn how to write game logic using Tiniest2D’s simple scripting language, create pixel-art sprites and animations, build scenes visually, add objects, play sounds with the built-in tracker-style audio editor, handle input, collisions, physics, UI, and save data. The goal of this documentation is to give you a practical path from “empty project” to a working exported game, while keeping the process simple, fast, and focused on actually making games.

About Tiniest2D
Tired of using massive 3D engines just to ship a small 2D game?
Tiniest2D is a minimal 2D game engine built for fast creation, simple workflows, and actually finishing games. Your entire project, including code, sprites, scenes, audio, and game data, lives inside a single file. When you export, it becomes a standalone .exe with everything embedded.
Think of it as a code editor for making games, but with built-in tools for pixel art, animation, scenes, audio, UI, collisions, physics, and exporting.
Tiniest2D is text-first: you create sprites, scenes, objects, and audio directly from code, then edit them instantly without jumping between external tools or complex pipelines. Write code, press play, test your game, make changes, and repeat.
No bloat. No unnecessary setup. No wasted time.
Make actual games.